DECKTECH #029 - Marina

Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence423 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Mana dorks2
Land ramp4
Other acceleration6
Tutors2
Draw engines9
Cantrips & burst draw1
Scry & Surveil1
Recursion3
Value engines5
Counterspells3
Spot removal8
Board wipes1
Stax & hate2
Protection5
Fetchlands12
Dual & shock lands12
Premium utility lands4
Utility lands3
Taplands2
Basic lands5
3 Combo Families+29
Combat Damage Synergy+25
Combo pieces4
Synergy pieces14
Win conditions2
Combat threats2
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3+2-card combo 3 Bracket 3

1.3 above Bracket 2 ceiling (5)

0.7 below Bracket 4 threshold (7)

2-card combo 3
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes3 total

Tokens (Commander)17 cards

This deck generates and leverages a wide board of creature tokens.

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Enchantress14 cards

14 enchantment synergy cards. The deck rewards casting enchantments.

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Stompy / Big Mana8 cards

8 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos3 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.