Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence344 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana dorks2
Other acceleration2
Treasure generators1
Commander Draw Engine+10ⓘ
Tutors3
Draw engines1
Recursion2
Value engines7
Synergy support1
Spot removal3
Graveyard hate1
Stax & hate5
Edict effects1
Protection3
Basic lands3
4 Combo Families+34ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces9
Synergy pieces16
Win conditions4
Combat threats3
Sacrifice outlets1
Drain effects3
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.4 (Bracket 3)+Mass Land Denial→ Bracket 4
Markers
Learn more →✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 5
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Game changers — none
✕Extra turns — none
Themes6 total
Tokens (Commander)21 cards
This deck generates and leverages a wide board of creature tokens.
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Legends Matter16 cards
16 legendary synergies. Legends in the deck grow stronger together.
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+1/+1 Counters14 cards
14 counter synergies. Grow creatures over time for massive threats.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.