Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence370 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration2
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Tutors2
Draw engines3
Cantrips & burst draw3
Control Strategy Bonus (22.5 interaction cards)+30ⓘ
Counterspells3
Spot removal9
+4
Stax & hate11
Protection3
+4
Two-Color Powerhouse Lands (4)+9ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+10
+10
1 Combo Family (1 lines, Consistency: 62%)+20ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces8
Win conditions2
Combat threats11
Sacrifice outlets1
Drain effects2
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction89Threats83Mana base79
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Hatebears12 cards
12 hatebear creatures. Small creatures that restrict opponents.
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Stax (Commander)10 cards
This deck uses resource denial and disruption to slow opponents down.
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History1 snapshot
Grade
Power5.6→5.6—
BracketB3→B3
Vectors
Velocity
43→52
+9
Consistency
69→69
—
Interaction
90→89
-1
Efficiency
79→79
—
Lethality
84→83
-1
Card Changes
Added (2)
Removed (2)