Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(360 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana4
Other acceleration3
Treasure generators4
Draw engines10
Cantrips & burst draw1
Value engines4
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Protection2
Other1
Two-Color Mana Base (no fixing needed)+15ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands5
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 2 damage multipliers+20ⓘ
Combo pieces5
Synergy pieces2
Win conditions9
Combat threats1
Drain effects1
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats90Mana base75Consistency72
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.