Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(323 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp15
Other acceleration2
Treasure generators2
Commander Draw Engine (Yuma, Proud Protector provides card draw)+10ⓘ
Tutors1
Draw engines1
Cantrips & burst draw12
Recursion12
Spot removal5
Board wipes1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
Premium utility lands2
Utility lands15
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces16
Win conditions1
Combat threats1
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Consistency87Threats85Speed82
1.7 above Bracket 1 ceiling (3)
-0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.