Let's get Syggie with it

5.6±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(376 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Other acceleration1
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 2 evasion enablers+25
1 Combo Family (1 lines, Consistency: 68%)+21
Tempo Control (lockout lethality)+12.9
1 extra turn effect+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Threats93Interaction91Mana base89

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Merfolk Tribal30 cards

30 merfolk creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Wizard Tribal14 cards

14 wizard creatures detected. Tribal synergies can create powerful board states.

Combos1 total