Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(290 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks8
Mana dorks2
Land ramp5
Tutors2
Draw engines3
Cantrips & burst draw1
Recursion3
Value engines3
Spot removal10
Graveyard hate1
Board wipes6
Stax & hate4
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Premium utility lands3
Utility lands6
Taplands9
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+18ⓘ
Win conditions4
Combat threats1
Sacrifice outlets1
Drain effects3
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.3 (Bracket 2)+Game Changers→ Bracket 3
Interaction85Mana base73Speed72
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Infect30 cards
30 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.