Commander
No commander provided3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(228 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks11
Other acceleration2
Treasure generators1
Tutors1
Draw engines1
Cantrips & burst draw5
Wheels1
Recursion2
Value engines1
Counterspells6
Spot removal8
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Premium utility lands2
Utility lands2
Taplands12
Win conditions1
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base80Interaction61Speed52
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.