Commander
7.8±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence536 pts
Estimated win turn
T4best
T6typical
T7+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Mana rocks5
Mana dorks3
Land ramp3
Commander Synergy+1ⓘ
Tutors6
Draw engines1
Cantrips & burst draw8
Recursion1
Value engines8
Control Strategy+21ⓘ
Counterspells3
Spot removal1
Stax & hate1
Protection7
Mana Acceleration+2ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands6
Utility lands1
Taplands1
Basic lands4
3 Combo Families+33ⓘ
Commander Synergy+5ⓘ
Combo pieces7
Win conditions4
Combat threats6
Drain effects1
Damage multipliers1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.8+2-card combo + Speed 85→ Bracket 4
0.8 above Bracket 3 ceiling (7)
1.2 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Infect14 cards
14 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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-1/-1 Counters12 cards
12 -1/-1 counter cards. Weaken and wither opponent creatures.
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