Urza, Lord High Artificer

Commander
8.4±0.5
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.8
Medium confidence576 pts
Estimated win turn
T3best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8
Fast mana5
Mana rocks5
Mana dorks3
Land ramp1
Other1
Commander Synergy+1
Tutors3
Draw engines2
Cantrips & burst draw8
Scry & Surveil2
Recursion1
Value engines4
Control Strategy+30
Counterspells8
Spot removal2
Graveyard hate1
Board wipes2
Stax & hate2
Mono-Color Mana Base+20
Mono-Color Powerhouse Lands+5
Mana Acceleration+2
Fetchlands1
Utility lands4
Basic lands1
5 Combo Families+36
Combo Commander+15
Tempo Control+14.2
Extra Turn Package+5
Combo pieces9
Synergy pieces1
Win conditions1
Combat threats3
Token generators1
Extra turns1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.4+Game Changers 8 Bracket 4

1.4 above Bracket 3 ceiling (7)

0.6 below Bracket 5 threshold (9)

Game changers 8
Minimum Bracket 4
2-card combo 2
Minimum Bracket 3
Extra turns 1
Mass land denial — none

Themes3 total

Control (Commander)11 cards

This deck takes a controlling, reactive gameplan.

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Artifacts Matter8 cards

8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Bounce5 cards

5 bounce effects. Return permanents to hand for tempo advantage.

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Combos5 total

  • 2-card combos · 2
  • ++
    1 setup prereq
  • +
  • 3-card combos · 3
  • ++
    Permanent that can be cast using C
  • ++
    Permanent that can be cast using CC
  • ++
    Extra Turn Spell