Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(407 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp2
Other acceleration1
Draw engines2
Cantrips & burst draw8
Control Strategy Bonus (24.2 interaction cards)+30ⓘ
Counterspells15
Spot removal2
Board wipes2
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
Taplands3
Basic lands1
Island+32
Combo pieces2
Win conditions1
Token generators8
Clone effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction91Mana base70Threats67
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Clones17 cards
17 clone effects. Copy the best threats on the battlefield.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.