Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence352 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana2
+7
Mana rocks2
Other acceleration3
Tutors1
+4
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines12
Other1
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate10
Protection6
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mono-Color Powerhouse Lands (2)+9ⓘ
Dual & shock lands1
+4
Utility lands4
+2
+2
+2
+2
Taplands3
+2
Basic lands1
+26
4 Combo Families (4 lines, Consistency: 51%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+17ⓘ
Combo pieces3
Synergy pieces3
Combat threats2
Drain effects2
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats90Interaction89Mana base70
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Lifegain35 cards
35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
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