Heliod, Sun-Crowned

Commander
W
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence352 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15
Fast mana2
1+10
+7
Mana rocks2
2+6
3+1
Other acceleration3
2+6
3+5
3WW+2
Tutors1
+4
Draw engines6
1W+4
2W+5
2W+5
2W+1
2WW+5
3W+5
Cantrips & burst draw4
1+2
W+2
1W+2
1W+1
Recursion2
W+1
4WW+4
Value engines12
W+4
W+4
W+3
W+1
W+1
W+1
W+1
WW+1
WW+1
1W+1
1W+1
4WW+1
Other1
1W+1
Spot removal7
W+7
W+6
1+2
XWW+1
1W+1
2W+5
2W+5
Graveyard hate1
1W+5
Board wipes2
3WW+6
4WW+6
Stax & hate10
W+6
W+4
1W+7
1W+6
1W+6
1W+5
1W+1
2W+6
2W+5
2W+1
Protection6
W+2
W+1
WW+7
WW+1
1W+1
2W+9
Mono-Color Mana Base (no fixing needed)+17
Mono-Color Powerhouse Lands (2)+9
Dual & shock lands1
+4
Utility lands4
+2
+2
+2
+2
Taplands3
1W+2
3W+2
+2
Basic lands1
+26
4 Combo Families (4 lines, Consistency: 51%)+30
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+17
Combo pieces3
XX+11
3WW+10
6+5
Synergy pieces3
1+3
WW+1
3WW+4
Combat threats2
W+1
WW+1
Drain effects2
1W+1
1W+1
Token generators4
W+4
WWW+9
3+5
3WW+2
Reanimation1
W+1
Other1
4WW+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats90Interaction89Mana base70

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

2-card combo are present, but your power level already places this deck in Bracket 3.

Game changers 3
2-card combo 1
Mass land denial — none
Extra turns — none

Themes6 total

Lifegain35 cards

35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Go-Wide / Weenies24 cards

24 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal21 cards

21 human creatures detected. Tribal synergies can create powerful board states.

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Combos4 total

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