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Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence489 pts
Estimated win turn
T2best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana8
Mana rocks6
Mana dorks2
Land ramp3
Other acceleration8
Tutors1
Draw engines9
Cantrips & burst draw3
Recursion1
Value engines5
Counterspells5
Spot removal3
Board wipes2
Mana Acceleration+15ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands11
Taplands1
Basic lands1
4 Combo(s) Detected (Consistency: 55%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces5
Synergy pieces5
Win conditions7
Combat threats8
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.2 → Bracket 4
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
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Dragon Tribal20 cards
20 dragon creatures detected. Tribal synergies can create powerful board states.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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