Commander
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(459 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks5
Land ramp8
Other acceleration3
Commander Draw Engine (Helga, Skittish Seer provides card draw)+18ⓘ
Tutors1
Draw engines5
Cantrips & burst draw4
Counterspells4
Spot removal5
Land destruction1
Board wipes1
Mana Acceleration (23 sources)+13ⓘ
Fetchlands5
Dual & shock lands9
Premium utility lands2
Utility lands7
Taplands2
3 Combo Families (3 lines, Consistency: 53%)+26ⓘ
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, 4 evasion enablers+25ⓘ
Combo pieces4
Synergy pieces6
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 3
Mana base94Speed87Threats85
-0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron (Commander)1 cards
This deck is built around equipping or enchanting the commander for commander damage.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.