Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(469 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks6
Land ramp2
Other acceleration2
Commander Draw Engine (Gluntch, the Bestower provides card draw)+15ⓘ
Tutors13
Draw engines4
Recursion3
Value engines3
Spot removal10
Board wipes3
Stax & hate4
Two-Color Powerhouse Lands (6)+16ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands8
Dual & shock lands5
Premium utility lands1
Utility lands11
Taplands1
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+14ⓘ
Tempo Control (lockout lethality)+8.2ⓘ
Synergy pieces1
Win conditions1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Consistency94Mana base94Interaction90
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.