Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(189 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks5
Land ramp3
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion2
Spot removal4
Graveyard hate1
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats3
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats80Mana base75Speed55
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters37 cards
37 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.