Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(338 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana11
Mana rocks4
Other acceleration4
Treasure generators2
Draw engines2
Cantrips & burst draw7
Recursion2
Value engines4
Counterspells1
Spot removal7
Board wipes2
Stax & hate2
Protection5
Mana Acceleration (20 sources)+10ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Dual & shock lands4
Utility lands7
Taplands2
Combat Damage Synergy: token swarm strategy, 2 damage multipliers+24ⓘ
2 Combo Families (2 lines, Consistency: 38%)+20ⓘ
Combo pieces4
Synergy pieces5
Win conditions5
Combat threats3
Sacrifice outlets1
Drain effects5
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats93Speed89Mana base75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.