Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(359 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks5
Mana dorks1
Other acceleration2
Treasure generators2
Tutors1
Draw engines7
Cantrips & burst draw4
Recursion1
Value engines4
Spot removal7
Board wipes2
Stax & hate2
Protection3
Two-Color Powerhouse Lands (3)+8ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands2
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces6
Synergy pieces1
Win conditions6
Drain effects1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats88Mana base84Speed68
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Ad Nauseam3 cards
3 Ad Nauseam package cards. Draw your deck with life-for-cards effects.