4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(321 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks1
Land ramp3
Treasure generators7
Draw engines7
Cantrips & burst draw4
Recursion3
Value engines3
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands11
Taplands7
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces19
Win conditions1
Combat threats2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats89Consistency81Mana base81
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy34 cards
34 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.