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HomeExplore decksCommanders
UBR

Evil wizardy clo(w)n(e)s

viaMoxfieldMoxfield·Updated 8h ago·58 views·

Power level

8.6±0.7
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Medium confidence584 pts
Strategy ceiling 9.7
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks9
Other acceleration1
Treasure generators2
Other acceleration1
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw1
Recursion3
Value engines6
Counterspells7
Artifact/enchantment removal1
Spot removal9
Graveyard hate2
Board wipes1
Stax & hate1
Soft interaction3
Mana Acceleration+2ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands13
Basic lands3
9 Combo Families+53ⓘ
Combat Damage Synergy+4ⓘ
Combo pieces10
Synergy pieces4
Drain effects1
Token generators4
Clone effects2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.6+Infinite Turns combo→ Bracket 4

1.6 above Bracket 3 ceiling (7)

0.4 below Bracket 5 threshold (9)

Markers
Learn more →
✓
2-card combo 8
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Legends Matter11 cards

11 legendary synergies. Legends in the deck grow stronger together.

,,,,
Wizard Tribal10 cards

10 wizard creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos9 total

  • 2-card combos · 8
  • +
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • +
  • ++
    1 setup prereq
  • +
  • ++
    2 setup prereqs
  • 3-card combo · 1
  • ++

History10 snapshots

Grade

Power8.7→8.6-0.1
BracketB4→B4

Vectors

Velocity
85→85
—
Consistency
83→83
—
Interaction
95→94
-1
Efficiency
81→81
—
Lethality
96→96
—

Card Changes

Removed (1)

Grade

Power8.6→8.7+0.1
BracketB4→B4

Vectors

Velocity
83→85
+2
Consistency
83→83
—
Interaction
94→95
+1
Efficiency
80→81
+1
Lethality
96→96
—

Card Changes

Added (2)

Removed (1)

Grade

Power8.5→8.6+0.1
BracketB4→B4

Vectors

Velocity
79→83
+4
Consistency
89→83
-6
Interaction
91→94
+3
Efficiency
80→80
—
Lethality
96→96
—

Card Changes

Added (2)

Removed (2)

Grade

Power8.6→8.5-0.1
BracketB4→B4

Vectors

Velocity
81→79
-2
Consistency
89→89
—
Interaction
91→91
—
Efficiency
81→80
-1
Lethality
96→96
—

Card Changes

Removed (1)

Grade

Power8.4→8.6+0.2
BracketB4→B4

Vectors

Velocity
80→81
+1
Consistency
88→89
+1
Interaction
91→91
—
Efficiency
80→81
+1
Lethality
95→96
+1

Card Changes

Added (1)

Grade

Power8.5→8.4-0.1
BracketB4→B4

Vectors

Velocity
80→80
—
Consistency
88→88
—
Interaction
91→91
—
Efficiency
80→80
—
Lethality
96→95
-1

Card Changes

Added (2)

Removed (2)

Grade

Power8.5→8.5—
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power8.6→8.5-0.1
BracketB4→B4

Card Changes

Removed (1)

Grade

Power8.6→8.6—
BracketB4→B4

Vectors

Velocity
80→80
—
Consistency
87→88
+1
Interaction
91→91
—
Efficiency
80→80
—
Lethality
96→96
—

Card Changes

Added (1)

Grade

Power8.6→8.6—
BracketB4→B4

Vectors

Velocity
80→80
—
Consistency
88→87
-1
Interaction
90→91
+1
Efficiency
80→80
—
Lethality
96→96
—

Card Changes

Added (1)

Removed (1)