Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks7
Land ramp1
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw4
Value engines2
Spot removal3
Board wipes3
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (18 sources)+8ⓘ
Utility lands2
Taplands1
Basic lands1
Mountain+33
5 Combo(s) Detected (Consistency: 49%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces9
Synergy pieces2
Win conditions2
Combat threats3
Sacrifice outlets1
Token generators12
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats99Mana base70Speed53
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Goblin Tribal9 cards
9 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.