Commander
No commander provided3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence240 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana rocks4
Other acceleration1
Treasure generators2
Other acceleration2
Tutors2
Draw engines8
Cantrips & burst draw5
Scry & Surveil2
Recursion2
Value engines8
Synergy support1
Counterspells2
Artifact/enchantment removal1
Spot removal4
Board wipes2
Stax & hate4
Protection1
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands8
Basic lands3
Other1
Combat Damage Synergy+25ⓘ
Synergy pieces13
Win conditions5
Combat threats8
Drain effects3
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.7 (Bracket 2)+Game Changers 2→ Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.