Commander
6.0±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(408 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks1
Mana dorks3
Land ramp1
Other acceleration2
Tutors6
Draw engines4
Cantrips & burst draw1
Counterspells1
Spot removal2
Edict effects1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands12
Premium utility lands8
Utility lands9
5 Combo(s) Detected (Consistency: 90%)+42ⓘ
Combat Damage Synergy: 3 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces4
Win conditions1
Combat threats4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Mana base95Threats93Speed68
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
-1/-1 Counters11 cards
11 -1/-1 counter cards. Weaken and wither opponent creatures.