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HomeExplore decksCommanders
UB

Aquatic Horror

viaMoxfieldMoxfield·Updated 1h ago·81 views·

Power level

6.5±0.9
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Low confidence452 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Other1
Commander Synergy+1ⓘ
Tutors2
Draw engines7
Cantrips & burst draw4
Recursion1
Value engines2
Other1
Control Strategy+30ⓘ
Counterspells1
Spot removal5
Graveyard hate2
Board wipes5
Stax & hate1
Protection1
Soft interaction1
Other3
Two-Color Mana Base+15ⓘ
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands6
Basic lands2
2 Combo Families+22ⓘ
Combat Damage Synergy+3ⓘ
Commander Synergy+1ⓘ
Combo pieces4
Synergy pieces9
Win conditions1
Combat threats1
Token generators7
Reanimation1
Other8

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5+Game Changers 1→ Bracket 3

1.5 above Bracket 2 ceiling (5)

0.5 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes5 total

Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Hatebears12 cards

12 hatebear creatures. Small creatures that restrict opponents.

,,,,
Unblockable / Evasion12 cards

12 evasion cards. Creatures that can't be blocked deal guaranteed damage.

,,,,

Combos2 total

  • 2-card combo · 1
  • +
  • 3-card combo · 1
  • ++
    Permanent that can be cast using C

History10 snapshots

Grade

Power6.0→6.5+0.5
BracketB3→B3

Vectors

Velocity
37→35
-2
Consistency
79→79
—
Interaction
82→78
-4
Efficiency
75→75
—
Lethality
93→92
-1

Card Changes

Added (2)

Removed (2)

Grade

Power5.9→6.0+0.1
BracketB3→B3

Vectors

Velocity
37→37
—
Consistency
80→79
-1
Interaction
79→82
+3
Efficiency
75→75
—
Lethality
93→93
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.9→5.9—
BracketB3→B3

Vectors

Velocity
37→37
—
Consistency
80→80
—
Interaction
75→79
+4
Efficiency
75→75
—
Lethality
93→93
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.9→5.9—
BracketB3→B3

Vectors

Velocity
37→37
—
Consistency
82→80
-2
Interaction
79→75
-4
Efficiency
75→75
—
Lethality
92→93
+1

Card Changes

Added (3)

Removed (3)

Grade

Power6.0→5.9-0.1
BracketB3→B3

Vectors

Velocity
50→37
-13
Consistency
80→82
+2
Interaction
79→79
—
Efficiency
75→75
—
Lethality
93→92
-1

Card Changes

Added (2)

Removed (2)

Grade

Power6.0→6.0—
BracketB3→B3

Card Changes

Added (2)

Removed (5)

Grade

Power6.0→6.0—
BracketB3→B3

Vectors

Velocity
50→50
—
Consistency
80→80
—
Interaction
77→79
+2
Efficiency
75→75
—
Lethality
93→93
—

Card Changes

Added (1)

Removed (1)

Grade

Power6.0→6.0—
BracketB3→B3

Vectors

Velocity
50→50
—
Consistency
83→80
-3
Interaction
69→77
+8
Efficiency
75→75
—
Lethality
93→93
—

Card Changes

Added (2)

Removed (2)

Grade

Power6.0→6.0—
BracketB3→B3

Vectors

Velocity
54→50
-4
Consistency
83→83
—
Interaction
69→69
—
Efficiency
75→75
—
Lethality
93→93
—

Card Changes

Added (1)

Removed (1)

Grade

Power6.0→6.0—
BracketB3→B3

Vectors

Velocity
52→54
+2
Consistency
83→83
—
Interaction
68→69
+1
Efficiency
75→75
—
Lethality
92→93
+1

Card Changes

Added (3)

Removed (3)