6.5±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence557 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana9
Mana rocks4
Other acceleration2
Treasure generators2
Commander Synergy+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw7
Scry & Surveil3
Recursion3
Value engines9
Counterspells6
Board wipes1
Protection4
Mana Acceleration+3ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands4
Utility lands4
Taplands3
Basic lands3
2 Combo Families+22ⓘ
Combat Damage Synergy+15ⓘ
Extra Turn Package+10ⓘ
Tempo Control+8.6ⓘ
Combo pieces4
Synergy pieces5
Win conditions7
Combat threats2
Drain effects1
Extra turns1
Alternate win strategies1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5+Game Changers 3→ Bracket 3
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
Extra turns 2
✕Mass land denial — none
✕2-card combo — none
Themes0 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
History4 snapshots
Grade
Power7.0→6.5-0.5
BracketB4→B3(-1)
Vectors
Velocity
81→78
-3
Consistency
92→92
—
Interaction
70→70
—
Efficiency
93→93
—
Lethality
95→96
+1
Card Changes
Added (6)
Removed (6)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
81→81
—
Consistency
92→92
—
Interaction
57→70
+13
Efficiency
93→93
—
Lethality
95→95
—
Card Changes
Added (2)
Removed (2)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
81→81
—
Consistency
91→92
+1
Interaction
57→57
—
Efficiency
93→93
—
Lethality
95→95
—
Card Changes
Added (1)
Grade
Power7.5→7.0-0.5
BracketB4→B4
Card Changes
Added (1)
Removed (1)
Combos:3→2-1