Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(439 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp5
Other acceleration3
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw1
Recursion1
Counterspells2
Spot removal3
Stax & hate3
Protection6
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands7
Utility lands7
Taplands9
6 Combo(s) Detected (Consistency: 49%)+37ⓘ
Combat Damage Synergy: token package, 1 token doubler, 3 evasion enablers, 3 damage multipliers+25ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combo pieces9
Synergy pieces5
Combat threats2
Drain effects1
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats96Mana base87Consistency72
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.