Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(417 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks1
Land ramp15
Other acceleration2
Treasure generators1
Tutors4
Draw engines5
Cantrips & burst draw2
Recursion6
Spot removal4
Land destruction2
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands1
Utility lands10
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 92%)+24ⓘ
Combo pieces3
Synergy pieces13
Sacrifice outlets2
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Speed90Threats88Consistency85
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.