Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Primary win line:Deterministic combo lines—,
High confidence(751 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Fast mana2
Mana dorks11
Other acceleration5
Treasure generators2
Tutors9
Draw engines8
Cantrips & burst draw6
Recursion1
Value engines3
Control Strategy Bonus (35.3 interaction cards)+30ⓘ
Counterspells12
Spot removal1
Artifact/enchantment removal2
Graveyard hate1
Board wipes2
Stax & hate2
Protection4
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
+5
+5
Dual & shock lands11
+6
+6
+6
+6
+6
+6
+6
+6
+6
+6
+5
Premium utility lands10
+6
+6
+5
+5
+5
+5
+5
+5
+5
+4
Utility lands1
+2
Taplands1
+2
Basic lands5
+1
+1
+1
+1
+1
4 Combo Families (4 lines, Consistency: 98%)+39ⓘ
Commander Synergy (2 groups)+22ⓘ
Combo Commander: Najeela, the Blade-Blossom+15ⓘ
Combo pieces4
Synergy pieces1
Combat threats1
Sacrifice outlets1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Consistency97Interaction97Mana base94
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 13
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
,,,,
Control (Commander)10 cards
This deck takes a controlling, reactive gameplan.
,,,,