Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(196 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Other acceleration3
Treasure generators1
Low Land Count (30/31)+-3ⓘ
Tutors2
Draw engines4
Cantrips & burst draw4
Recursion4
Value engines6
Other1
Spot removal16
Board wipes2
Stax & hate2
Protection5
Mono-Color Mana Base (no fixing needed)+42ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (30/31)+-3ⓘ
Basic lands1
Plains+30
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces13
Combat threats9
Drain effects1
Reanimation3
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats83Interaction76Mana base70
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.