Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(301 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks8
Mana dorks1
Other acceleration4
Treasure generators2
Draw engines9
Cantrips & burst draw13
Recursion1
Counterspells5
Spot removal10
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands10
Combat Damage Synergy: token package, aristocrats engine, 2 damage multipliers+22ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
Combo pieces1
Synergy pieces1
Combat threats2
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Consistency82Interaction82Mana base82
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Impulse Draw13 cards
13 impulse draw effects. Exile and play cards from the top of your library.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.