Commander
4.5±0.7
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
Medium confidence(308 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp7
Other acceleration3
Tutors2
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines7
Spot removal6
+5
Board wipes1
Stax & hate1
Protection3
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
+8
+7
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands1
+5
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
Basic lands2
+12
+4
Combat Damage Synergy: token package, 4 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 (Bracket 2)+Game Changers→ Bracket 3
Mana base86Speed72Consistency62
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
,,,,
Legends Matter7 cards
7 legendary synergies. Your legends grow stronger together.
,,,,
Storm6 cards
6 storm synergies. Chain spells for exponential value.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.