Commander
9.9±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
Primary win line:Commander combat pressure
High confidence(737 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Land ramp3
Other acceleration14
Treasure generators3
Tutors10
Draw engines17
Cantrips & burst draw6
Recursion4
Counterspells6
Spot removal11
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate1
Mana Acceleration (22 sources)+12ⓘ
High Land Count (52)+-10ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands4
Utility lands23
Taplands5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 haste enablers, 4 evasion enablers, aristocrats engine, 8 damage multipliers+25ⓘ
Synergy pieces13
Win conditions5
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.9 → Bracket 5
Consistency98Interaction97Mana base96
1.4 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron62 cards
62 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro26 cards
26 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.