Ojer Axonil, Deepest Might

Commander
R
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence234 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Fast mana11
0+8
0+8
1+10
1+8
2+9
2R+6
2R+5
2R+1
1RR+1
2RR+4
3RR+1
Mana rocks2
2+6
2+5
Other acceleration3
2+6
2RR+1
5R+1
Tutors1
R+7
Draw engines3
1RR+1
4+8
3R+1
Cantrips & burst draw6
R+5
R+1
R+1
1R+5
2R+4
2R+1
Wheels1
2R+8
Recursion2
R+1
3R+4
Value engines7
1R+1
1R+1
2R+1
2R+1
1RR+1
2RR+4
3R+2
Spot removal15
R+6
R+2
R+2
R+2
XR+2
R+1
R+1
R+1
R+1
1R+5
1R+1
2R+5
+3 more
Artifact/enchantment removal1
R+6
Board wipes3
2RR+1
3RR+1
8R+5
Stax & hate3
RR+1
2R+6
2RR+6
Protection3
2+4
3+4
4+3
Mono-Color Mana Base (no fixing needed)+26
Mana Acceleration (16 sources)+6
Utility lands1
3R+2
Taplands1
R+2
Basic lands1
+32
4 Combo Families (4 lines, Consistency: 47%)+29
Combat Damage Synergy: 2 haste enablers, 2 damage multipliers+12
Combo pieces6
1RR+2
3R+3
2RR+2
2RR+1
5R+1
8R+2
Synergy pieces1
1R+7
Win conditions7
2RR+8
2RR+6
3R+2
1RRR+1
3RR+1
3RRR+1
5RRR+1
Combat threats3
2R+1
3R+1
3RR+1
Drain effects10
R+1
R+1
1R+4
1R+1
1R+1
1R+1
1R+1
1R+1
1R+1
2R+2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.0 (Bracket 2)+Game Changers Bracket 4
Threats85Speed83Interaction71
Game changers 7
Mass land denial 1
2-card combo 4
Extra turns — none

Themes4 total

Burn27 cards

27 damage dealers. Burn opponents down with direct damage.

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Storm12 cards

12 storm synergies. Chain spells for exponential value.

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Aristocrats (Commander)10 cards

This deck generates value from sacrificing and recurring creatures.

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Combos4 total

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