9.2±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 10.0
High confidence634 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+5ⓘ
Fast mana2
Mana rocks3
Mana dorks6
Treasure generators4
Other1
Commander Draw Engine+10ⓘ
Tutors9
Draw engines3
Cantrips & burst draw2
Scry & Surveil1
Recursion5
Value engines4
Counterspells1
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Board wipes2
Protection4
Fetchlands2
Dual & shock lands11
Premium utility lands2
Utility lands8
Taplands5
Basic lands3
4 Combo Families+37ⓘ
Combat Damage Synergy+25ⓘ
Combo Commander+15ⓘ
Combo pieces7
Synergy pieces9
Combat threats1
Sacrifice outlets3
Reanimation2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.2 → Bracket 5
0.2 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 4
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Extra Combats7 cards
7 extra combat effects. Attack multiple times per turn.
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Graveyard/Reanimator9 cards
9 graveyard synergies. Use the graveyard as a second hand.
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Tap / Untap7 cards
7 tap/untap synergies. Generate extra value from activated abilities.
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History10 snapshots
Grade
Power9.2→9.2—
BracketB5→B5
Card Changes
Added (1)
Removed (1)
Grade
Power9.2→9.2—
BracketB5→B5
Card Changes
Added (1)
Removed (1)
Grade
Power9.2→9.2—
BracketB5→B5
Card Changes
Removed (1)
Grade
Power9.1→9.2+0.1
BracketB5→B5
Vectors
Velocity
85→85
—
Consistency
92→93
+1
Interaction
75→75
—
Efficiency
92→92
—
Lethality
98→98
—
Card Changes
Added (1)
Grade
Power9.1→9.1—
BracketB5→B5
Card Changes
Added (1)
Removed (1)
Grade
Power9.1→9.1—
BracketB5→B5
Card Changes
Added (1)
Removed (1)
Grade
Power9.0→9.1+0.1
BracketB5→B5
Vectors
Velocity
85→85
—
Consistency
92→92
—
Interaction
68→75
+7
Efficiency
92→92
—
Lethality
98→98
—
Card Changes
Added (2)
Removed (2)
Grade
Power7.2→9.0+1.8
BracketB4→B5(+1)
Vectors
Velocity
81→85
+4
Consistency
92→92
—
Interaction
75→68
-7
Efficiency
92→92
—
Lethality
92→98
+6
Card Changes
Added (3)
Removed (3)
Combos:0→4+4
Grade
Power8.6→7.2-1.4
BracketB4→B4
Vectors
Velocity
80→81
+1
Consistency
92→92
—
Interaction
73→75
+2
Efficiency
91→92
+1
Lethality
97→92
-5
Card Changes
Added (4)
Removed (4)
Combos:3→0-3
Grade
Power8.7→8.6-0.1
BracketB4→B4
Vectors
Velocity
83→80
-3
Consistency
92→92
—
Interaction
73→73
—
Efficiency
92→91
-1
Lethality
97→97
—
Card Changes
Added (2)
Removed (2)