Commander
No commander provided5.7±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(405 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp17
Other acceleration3
Tutors2
Draw engines12
Cantrips & burst draw6
Recursion1
Counterspells2
Spot removal7
Artifact/enchantment removal1
Board wipes1
Protection3
Mana Acceleration (25 sources)+15ⓘ
Fetchlands2
Dual & shock lands4
Utility lands16
Taplands9
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 extra combat, 5 haste enablers, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base89Speed88Consistency88
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters40 cards
40 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker31 cards
31 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.