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HomeExplore decksCommanders
G

Saryth, the Viper's Fang

viapasted list·Updated 46 days ago·12 views·

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Power level

3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence231 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp4
Other acceleration2
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines4
Counterspells1
Spot removal3
Board wipes1
Stax & hate1
Protection5
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration+1ⓘ
Utility lands5
Taplands2
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers+25ⓘ
Synergy pieces2
Win conditions5
Combat threats7
Token generators4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.6 → Bracket 3
Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro21 cards

21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

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Deathtouch14 cards

14 deathtouch synergies. Small creatures that kill anything they touch.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.