Commander
No commander provided5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(389 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks5
Mana dorks5
Land ramp1
Other acceleration4
Treasure generators3
Tutors2
Draw engines9
Cantrips & burst draw4
Recursion3
Value engines3
Counterspells1
Spot removal6
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (23 sources)+13ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands4
Utility lands11
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions9
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators6
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base93Threats82Speed81
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.