Commander
5.8±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(412 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks5
Land ramp1
Other acceleration1
Treasure generators3
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines5
Counterspells2
Spot removal6
Board wipes1
Stax & hate2
Protection3
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base99Interaction67Speed62
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.