Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Attrition and lockout endgame
High confidence(311 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Draw engines1
Cantrips & burst draw2
Recursion2
Value engines5
Control Strategy Bonus (26.6 interaction cards)+30ⓘ
Counterspells3
Spot removal9
Board wipes11
Stax & hate13
Protection2
Dual & shock lands1
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
Taplands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+6
+6
+4
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces5
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.6 (Bracket 2)+Mass Land Denial→ Bracket 4
Interaction93Mana base81Threats73
✓
Mass land denial (1)
✓
Extra turns (1)
✕Game changers — none
✕2-card combo — none
Themes3 total
Stax (Commander)10 cards
This deck uses resource denial and disruption to slow opponents down.
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Theft7 cards
7 steal effects. Turn opponents' threats against them.
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Prison7 cards
7 prison effects. Lock opponents out of the game entirely.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.