Zedruu the Greathearted, Combo Fun, Moderate, Fun Politics, 2.20.2024 PL 4

Commander
WUR
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Attrition and lockout endgame
High confidence(311 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10
Fast mana1
1+10
Mana rocks4
2+5
2+4
2+4
2+4
Land ramp1
2+2
Other acceleration1
UR+6
Draw engines1
3R+2
Cantrips & burst draw2
U+2
1UU+2
Recursion2
1+1
2WW3WW+1
Value engines5
4+4
4R+5
4UU+3
5UU+5
6U+1
Control Strategy Bonus (26.6 interaction cards)+30
Counterspells3
U+5
1UU+2
2UU+5
Spot removal9
1W+1
2U+5
1WW+4
1WU+2
2W+2
2W+1
2UU+5
3W+5
4U+5
Board wipes11
XR+7
1R+5
2R+5
3W+7
2WW+7
2WW+5
2WW+1
4U+5
5U+5
4WW+5
2WW3WW+3
Stax & hate13
1W+2
2+1
1W+1
2W+4
2R+2
3+1
3W+5
2WW+2
3U+1
2RW+1
4U+4
4W+4
+1 more
Protection2
2W+1
3W+2
Dual & shock lands1
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands9
1U+2
2U+5
+2
+2
+2
+2
+2
+2
+2
Taplands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+6
+6
+4
Tempo Control (lockout lethality)+20
Combat Damage Synergy: aristocrats engine+8
1 extra turn effect+5
Synergy pieces5
4+2
3R+1
4WU+11
4UU+3
5UUU+3
Win conditions2
4R+1
5RRR+6
Combat threats1
R+5
Sacrifice outlets1
4+4
Drain effects1
5+4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.6 (Bracket 2)+Mass Land Denial Bracket 4
Interaction93Mana base81Threats73
Mass land denial (1)
Extra turns (1)
Game changers — none
2-card combo — none

Themes3 total

Stax (Commander)10 cards

This deck uses resource denial and disruption to slow opponents down.

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Theft7 cards

7 steal effects. Turn opponents' threats against them.

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Prison7 cards

7 prison effects. Lock opponents out of the game entirely.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.