Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(451 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana8
Mana rocks3
Mana dorks2
Land ramp6
Other acceleration3
Commander Draw Engine (Lord Windgrace provides card draw)+10ⓘ
Tutors2
Draw engines1
Recursion7
Value engines2
Artifact/enchantment removal1
Graveyard hate3
Land destruction1
Board wipes11
Stax & hate5
Protection1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands3
Utility lands2
Tempo Control (lockout lethality)+11.2ⓘ
Combo pieces1
Synergy pieces2
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction93Speed92Mana base85
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Game changers 3
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✕2-card combo — none
✕Extra turns — none
Themes3 total
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.