Commander
8.1±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.8
High confidence539 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks9
Land ramp7
Other acceleration1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors21
Draw engines1
Recursion2
Artifact/enchantment removal1
Spot removal2
Protection6
Mana Acceleration (19 sources)+7ⓘ
Fetchlands2
+8
+5
Dual & shock lands14
+6
+6
+6
+5
+5
+5
+5
+5
+4
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands14
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+3
+2
+1
7 Combo Families (8 lines, Consistency: 82%)+50ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Win conditions1
Sacrifice outlets2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Threats95Mana base93Consistency92
1.1 above Bracket 3 ceiling (7)
0.9 below Bracket 5 threshold (9)
Game Changers are present, but the power level already places this deck in Bracket 4.
✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 4
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
Themes4 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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