Wolverine, Best There Is

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Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence513 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana10
Mana rocks2
Mana dorks5
Land ramp2
Other acceleration2
Treasure generators2
Tutors5
Draw engines4
Cantrips & burst draw3
Value engines7
Counterspells2
Spot removal6
Board wipes1
Stax & hate1
Protection11
Two-Color Powerhouse Lands (5)+20
Mana Acceleration+12
Fetchlands4
Dual & shock lands4
Premium utility lands1
Utility lands12
Taplands2
Basic lands2
7 Combo(s) Detected (Consistency: 92%)+52
Combat Damage Synergy: token package, 2 token doublers, 2 extra combats, 3 haste enablers, 1 damage multiplier+25
Combo pieces8
Synergy pieces6
Win conditions4
Combat threats2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.8 → Bracket 4

0.8 above Bracket 3 ceiling (7)

1.2 below Bracket 5 threshold (9)

Game changers 10
Minimum Bracket 4
2-card combo 1
Mass land denial — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters13 cards

13 counter synergies. Grow your creatures over time for massive threats.

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Voltron13 cards

13 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos7 total

  • 2-card combos · 7
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