Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(414 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp3
Other acceleration1
Treasure generators5
Tutors2
Draw engines14
+2 more
Cantrips & burst draw6
Value engines3
Counterspells4
Spot removal9
Stax & hate2
Protection2
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands9
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.6ⓘ
Synergy pieces2
Win conditions4
Combat threats6
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency89Mana base88Threats81
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro39 cards
39 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Rogue Tribal15 cards
15 rogue creatures detected. Tribal synergies can create powerful board states.
Unblockable / Evasion13 cards
13 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.