Felix Five-Boots

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(414 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, aristocrats engine+24
1 extra turn effect+5
Tempo Control (lockout lethality)+3.6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Consistency89Mana base88Threats81

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Aggro39 cards

39 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Rogue Tribal15 cards

15 rogue creatures detected. Tribal synergies can create powerful board states.

Unblockable / Evasion13 cards

13 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.