Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks3
Land ramp5
Commander Draw Engine (Mr. Foxglove provides card draw)+10ⓘ
Draw engines9
Cantrips & burst draw3
Wheels2
Recursion1
Value engines4
Counterspells7
Spot removal8
Graveyard hate1
Board wipes4
Stax & hate2
Protection4
Dual & shock lands7
Premium utility lands2
Utility lands5
Taplands10
Tempo Control (lockout lethality)+12.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces4
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction89Consistency84Mana base81
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.