Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(504 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana4
Mana dorks8
Land ramp1
Tutors6
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal2
Board wipes3
Protection3
Two-Color Mana Base (no fixing needed)+15ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands3
Premium utility lands3
7 Combo(s) Detected (Consistency: 94%)+53ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+7ⓘ
Combo pieces7
Synergy pieces10
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats98Speed80Consistency76
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal36 cards
36 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal12 cards
12 druid creatures detected. Tribal synergies can create powerful board states.