Elf (duplicated from g4broke)

7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(504 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+15
Two-Color Powerhouse Lands (1)+4
Mana Acceleration (13 sources)+3
Premium utility lands3
Basic lands2
7 Combo(s) Detected (Consistency: 94%)+53
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine+25
Commander Synergy (2 groups)+7
Sacrifice outlets1
Drain effects1
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
Threats98Speed80Consistency76

1.0 above Bracket 3 ceiling (6.5)

1.0 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Elf Tribal36 cards

36 elf creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Druid Tribal12 cards

12 druid creatures detected. Tribal synergies can create powerful board states.

Combos7 total