Captain Howler, Sea Scourge

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(368 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15
Fast mana1
Mana rocks1
Two-Color Mana Base (no fixing needed)+16
Fetchlands1
Dual & shock lands2
Premium utility lands1
Taplands1
Basic lands2
5 Combo(s) Detected (Consistency: 40%)+31
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Consistency88Mana base75Threats73

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Pirate Tribal9 cards

9 pirate creatures detected. Tribal synergies can create powerful board states.

Combos5 total