Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(439 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Other acceleration5
Extra turns redundancy (5 effects)+10ⓘ
Commander Draw Engine (Niv-Mizzet, the Firemind provides card draw)+10ⓘ
Tutors2
Draw engines11
Cantrips & burst draw5
Wheels8
Value engines3
Counterspells4
Spot removal2
Stax & hate1
Other2
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands9
6 Combo(s) Detected (Consistency: 70%)+42ⓘ
5 extra turn effects (tempo win condition)+20ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces4
Synergy pieces2
Token generators1
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Consistency94Threats90Mana base83
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Extra Turns are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.