Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(248 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Land ramp2
Draw engines3
Cantrips & burst draw3
Value engines1
Spot removal7
Board wipes2
Protection5
Two-Color Mana Base (no fixing needed)+19ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces15
Combat threats2
Sacrifice outlets2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats89Mana base75Interaction68
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.