Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(453 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Land ramp10
Other acceleration1
Commander Draw Engine (Yuma, Proud Protector provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw7
Recursion6
Value engines7
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
High Land Count (49)+-10ⓘ
Fetchlands3
Premium utility lands1
Utility lands30
Taplands12
4 Combo(s) Detected (Consistency: 96%)+39ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets3
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Consistency92Threats90Mana base89
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.