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5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence396 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana dorks6
Land ramp4
Commander Draw Engine+15ⓘ
Commander Synergy+1ⓘ
Tutors2
Draw engines6
Scry & Surveil2
Recursion2
Value engines10
Synergy support2
Spot removal9
Graveyard hate1
Board wipes1
Protection11
Two-Color Powerhouse Lands+6ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands15
Taplands5
Basic lands2
Combat Damage Synergy+25ⓘ
2 Combo Families+24ⓘ
Combo pieces4
Synergy pieces6
Win conditions1
Combat threats9
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7+Game Changers 1→ Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters34 cards
34 counter synergies. Grow creatures over time for massive threats.
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Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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