Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(379 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks6
Land ramp4
Commander Draw Engine (Kutzil, Malamet Exemplar provides card draw)+15ⓘ
Tutors2
Draw engines6
Cantrips & burst draw1
Recursion2
Control Strategy Bonus (11.6 interaction cards)+18ⓘ
Spot removal10
Graveyard hate1
Board wipes1
Two-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands9
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 4 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 62%)+24ⓘ
Combo pieces4
Win conditions2
Combat threats7
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats87Interaction85Mana base85
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters34 cards
34 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.